3D Character & Prop Artist with a background in Industrial Design and a VCAD diploma in Game Design. Experienced in the full game art pipeline. High poly sculpting in ZBrush, retopology, UV layout, baking in Marmoset Toolbag, and PBR texturing in Substance Painter, with final presentation in Unreal Engine. Comfortable working in both stylized and realistic directions. Currently expanding my portfolio and open to junior character/prop artist roles in Canada or remote.