Magneto is my portfolio piece for the Intermediate Term at Think Tank Training Centre. I wanted to portray him as battle-worn and composed; a man of immense power who carries the weight of his history. Every material and texture decision was made to serve that character direction.
I owe a special thanks to my instructor and mentor at Think Tank, whose guidance, feedback, and support pushed this piece to a level I couldn't have reached alone.
https://www.artstation.com/lucasemsilva
I'm grateful to my classmates for sharing their knowledge throughout the term, and to everyone who gave feedback during the weekly live sessions.
- Blockout and high poly sculpted in ZBrush, with anatomy studies applied directly to the character build
- Clothing and cape simulated in Marvelous Designer
- Retopology and UV unwrapping done in Maya
- Textures painted in Substance Painter, full PBR pipeline at 4K
- Look development and final render in Marmoset Toolbag
-Basic pose in Maya
Turntable
Face_Turntable