This project was a personal study in hard surface modeling and product visualization. I aimed to recreate the look and proportions of the Steam Deck while practicing clean topology, modeling precision, and a simple, stylized final presentation.
The model is real-time optimized and could be adapted for both game use and product showcases. I added a small custom sticker for personality and used soft lighting to emphasize the form.
đ ī¸ Modeled in: Blender
đ¨ Textured in: Substance 3D Painter
đ¸ Rendered in: Blender (Cycles)
đšī¸ Focus: Topology, modeling accuracy, lighting, and product rendering
Turntable